Tools

Soulrift Unlock Planner

Add up the shop, pick a target, and stop oversaving for Raiden on day two.

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Soulrift Unlock Planner

This planner is a static Souls spreadsheet for Soulrift’s shop. It is not a live API. Confirm prices in the client. Pair with shop roster, unlock characters, and Souls and XP. Parent: tools hub.

Shop ladder

StepCharacterPriceRunning total
1Reviva250250
2Sunder10001250
3Ricochet15002750
4Lumina25005250
5Raiden40009250

Skip rows that do not match your role. A Reviva main can ignore Sunder for a long time. A Sunder main should not skip Reviva if public groups keep wiping (team comps).

Quest rows (0 Souls)

CharacterGate
ClockworkAwakening
CrystalA Tundra Menace
NyxGreater Heights
ScarBurning Soul

Insert Clockwork into the ladder mentally between 250 and 1250 if the quest is realistic. Buffs are group DPS. Quest roster, quests.

Starters Zephyr and Cross are already owned (starters). Do not put them on a save list.

How to use the numbers this week

  1. Write current Souls from the HUD.
  2. Circle the next shop row you actually want.
  3. Subtract. That remainder is the farm, not a vibe.
  4. Map remainder onto milestone cheques: two 100s, a 200, a 375, etc. Souls and XP.
  5. Decide whether VIP 1.5x is worth 400 Robux for your remaining total (gamepasses).

Example: 400 Souls on hand, target Sunder (1000). You need 600 more. Proven Fighter is 500; New PR is 200. You do not need Soulbound Champion’s 2000 yet. You also do not need a fake code.

What the planner refuses to estimate

Souls per minute, “Raiden in three days,” accessory gold sinks (no public full price list — accessories), Shuffle Mode payouts (shuffle), or scripted inf money (combat GUI).

Difficulty is a hidden cost

Wiping a high tick spends time that could have been a clean low tick. Boss difficulty is part of the plan even though it is not a Souls cell. Dead players earn zero toward 9250.

After you buy

Test the kit on a familiar boss before raising ticks (beat bosses). Update tier list expectations: Lumina at 5250 running total is still a cooldown character. Fill accessories. Then pick the next row or a quest.

If a patch changes a price, this table is wrong until we edit it. Trust the shop UI. Patch notes.

Keep the controls reference nearby so the new character’s Z/X/C are not a surprise in the first slam.

Worked remainder examples

800 Souls, want Ricochet at 1500 after already owning Reviva: remainder 700, which is Veteran Status range if you still have that cheque, or several repeat clears if you do not. 2000 Souls, want Lumina at 2500: remainder 500, Proven Fighter-sized, do not raid Soulbound Champion unless you enjoy overkill. 6000 Souls, want Raiden: remainder 3250, which is why most players should still be on Sunder content. Write the remainder on paper; HUD numbers lie when you shop-window-shop.

If you hate spreadsheets, only remember three numbers: 250, 1250, 9250. First healer, first healer-plus-Sunder, full shop. Everything else is optional flavor. Clockwork remains the unpriced row that still belongs in the plan.

Frequently Asked Questions

Frequently Asked Questions

Quick answers for Soulrift players.

Why is the total 9250?

250+1000+1500+2500+4000. Quest characters are extra and not in that sum.

Should I always buy in table order?

Default yes for public servers. Skip damage if you already have a stacked friend DPS. Unlock characters.

Does VIP change the table?

It changes income, not prices. Gamepasses.

Can codes fill the remainder?